tag:blogger.com,1999:blog-5958590872713654145.post366253212486195015..comments2011-11-09T01:23:46.747+00:00Comments on YNNO Research: Presentation at Gamers in SocietyJeroenhttp://www.blogger.com/profile/15710700858255189835noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-5958590872713654145.post-6913697330281324162007-04-20T16:17:00.000+00:002007-04-20T16:17:00.000+00:00At my current employer we have given some serious ...At my current employer we have given some serious consideration on using some sorts of virtual worlds as means to communicate on multisite projects. Our aim is to find a solution that allows using split screens across sites to draw pictures and to use voice communication. If this is something that goes under the umbrella of virtual worlds in your paper, then we are using it and extending our use.<BR/><BR/>Basing on the previous definition, I think we are using it already in the form of Skype, IRC and instant messaging and enjoy it as much we would enjoy doing it with workmates we like anyway. I don’t think that involving work in virtual worlds takes the fun out of it. On the contrary in case the world allows flexible communication.<BR/><BR/>In communication lies also the pitfall, the technology involved has to work well and in a supportive way. That is why the virtual world meetings are carried you in much more detail, with good preparation and a shared understanding of the protocol used: technology still has its limitations but the useful features are usable if used with caution.Anonymousnoreply@blogger.com