Yesterday Josh Bernoff presented the table of contents of the sequel to Groundswell. In his new book the groundswell inside the company gets more attention than in the first book. Four chapters will be dedicated to "Your People". I am looking forward to the contents of these chapters! These chapters will discuss empowerment, collaboration and leadership.
In his blogpost he mentions one of the principles they came up with: "If you want to succeed with empowered customers, you must empower your employees to solve their problems". This principle will have big impact on IT and Risk for making it possible for employees to actually design their own IT to fit their needs. IT have to hop on to the trend or be left back and actualy lose the role they were designed to do! The risk people have to figure out a way to empower employees to make smart decisions and minimize risk at the same time. The current financial crisis illustrates that these two do not necessarily go together well...
Thursday, December 3, 2009
Groudswell part II
Posted by Robbert at 10:52 AM 0 comments
Labels: groundswell
Tuesday, December 1, 2009
Groundswell: POST and implementing new ways of working
Last weekend I finished reading Groundswell by Charlene Li and Josh Bernoff. They describe strategies for winning in a world transformed by social technologies. To start of an organization needs to think about POST (People, objectives, strategy and technology). As I look back in doing implementations of new ways of digital working inside companies, I see the same pattern in all of my projects. At the start we try to analyze the current state of an entire company. Our analysis does not stop with people but considers processes and IT and the physical workplace. The social technographics profile tries to standardize and benchmark the population you aim for. This is essential because you need make sure your solutions are going to be used by your chosen population. When you are profiling an organization you will encounter differences within parts of your organization. These differences will occur between divisions and team, between countries between generations and between male and female.
The conclusion is you should use some sort of profiling at the beginning of your project, this will result in multiple different profiles. Some companies transform profiles into persona's to better understand needs and considerations for a target group. You need to analyze work processes to grasp the work that is being done inside. Plotting these processes inside a matrix to see differences between collaborative nature and complexity of work. This complete analysis will give a good base for designing a new way of working!
What are your thoughts on this? How do you think POST can be enriched to cover more ground?
Posted by Robbert at 4:10 PM 0 comments
Labels: groundswell
Wednesday, October 14, 2009
Bringing game design to the workplace
I was invited to give a presentation about my research today at the CoreNet Global Summit in Las Vegas. CoreNet Global is the world's leading professional association for corporate real estate and workplace executives. They have been active in organizing a dialogue between researchers and practitioners. This session was part of that effort.
I started out with a very brief overview of the history of computer games, leading up to MMOGs and World of Warcraft. I then went over some principles of game design and how it can be used to inform organizational design. I explained the importance of the rule set as the means to induce certain behavior. This led up to an explanation of the methodology that I've developed together with Marinka Copier, that has the organizational rule set as an end product.
The link to the workplace is something that I've been exploring recently. I put forward the idea that the workplace could be used as a means to express this organizational rule set and communicate it to employees. And with this idea, I put the audience to work. Of course we didn't have time to go through the entire design process, so we did a highly condensed version. I gave each group a desired behavior as a starting point (such as: collaboration). I then asked them to choose one or more rules that would induce this behavior and to describe how the workplace could communicate these rules.
I was pleasantly surprised by the energy that this exercise generated. Here are some of the ideas that came out of it:
- If the desired behavior is collaboration, the rules could be: you answer the phone when it rings, you are available 50% of your time to connect, 50% of those connections have to be face-to-face.
- A second group came up with these rules for collaboration: all ideas are welcome and valued; experiences, abilities and ideas are always visible; all members must participate.
- To express these rules for collaboration in the workplace, a group developed workplace interventions such as: colocating individuals or units to mirror certain behavior and strategically locating visible, high energy business units.
- For customer focus, one group wrote down the rule that "we actively solicit our customers' opinions about how effectively our products and services have performed"; a way to express that rule in the workplace could be a wall of customer comments
- Several groups worked with the rule that employees who live more than 20 miles from the office would be there a maximum of two days a week (to induce sustainable behavior); as an expression of this rule in the workplace they came up with maximum technological support for the virtual workplace and maximum support for "non-task objectives" when in the office: celebrations, feeling good about the company, building trust, managing conflicts.
I want to thank everyone who participated in the session today for their enthusiasm and input and I'm looking forward to continuing the conversation with some of you.
Posted by Jeroen at 1:38 AM 1 comments
Labels: corenet, gamedesign, organizationdesign, workplace
Tuesday, October 6, 2009
Two brief updates

The paper I wrote together with Marinka Copier (Utrecht School of the Arts) and my colleague Thijs Gaanderse about our first case study with applied game design was accepted for the International Workshop on Organizational Design and Engineering in Lisbon this December.
And next week I will be at the CoreNet Global Summit to discuss what implications my research on game design could have for new ways of working and the design of the workplace. Incorporating the workplace is a recent perspective I've been taking that looks quite promising. More about my CoreNet presentation and the subsequent discussions next week, when I will report from Las Vegas.
Posted by Jeroen at 1:48 PM 0 comments
Labels: corenet, gamedesign, iwode, workplace
Thursday, August 27, 2009
Collaboration and Communication
In today's world of work the need for effective and efficient collaboration to create value is big. To create value we collaborate with coworkers, peers and customers form around the world to solve problems or create new and better products. Collaboration is for the most part communication between the collaborators. Communication is one of the hardest things to do out there. There are three mayor challeges in communicating to collaborate.
The first one is about communication in general. If we want to collaborate we have to communicate to express our thoughts on the subject, get feedback, discuss new ideas, summarize and make conclusions. This is a very hard thing to do effective and efficient. We need to know our own communication skills and preferences and know about these skills and preferences for the people we collaborate with. I think the MBTI assessment is a great way to figure out personal preferences and their impact on communication.
Second challenge is about language. The current playing field is a global one and thus we communicate in different languages. The langauage that is used in communication between people with different languages is mostly english. Let's call english the global interaction language. If you are a native english speaker you have some advantages here, but for the most of us this is a challenge to translate ideas of others and your own ideas from the interaction language to the native language. For me this blogpost is witten in english (as my cobloggers and myself want to engage the largest possible crowd) but my thoughts are in dutch. Somewhere between my mind and fingers my ideas get translated. Just the use of the interaction language is not enough because the crowd out there does not have the same level of english. For everybody including native english speakers another challenge is to use terminology that the reader can comprehend.
The third challenge is about cultural differences that have impact on communications. The sender and receiver of communication both have mental models in which they interpret communication. This interpretation is after translation. So in this blogpost I am thinking in dutch and writing in english. But I am writing this from a dutch mindset and chances are the you, my valued reader ;-), are interpreting my english writing with a indian mindset. Differences in your culture colour your reading and comprehension of my thoughts. To make this post succesfull I should have written this post with your cultural background in mind and you should have read this post with my cultural background in mind aswell! This is a very difficult task because I am not familiar with indian culture and I don't want to focus on indian readers but to a global audience, so where to start? For the reader this is also a hard thing to do, because it implicates you need to know about dutch culture as well! Some of the best examples on this challenge I read the other day in Outliers a book by Malcolm Gladwell. He talked about communication in the cockpit of aeroplanes and the possible destructive power of culture on collaboration.
If we take these challenges into account it is a mirracle that communication is succeeding in the first place. The question is if this mirracle is a consequence of contious actions or uncontius behaviour?
Posted by Robbert at 10:15 AM 1 comments
Friday, August 21, 2009
The Information Age and the effect on the middle class
Nicholas Carr’s book The Big Switch has been on my mind this week. In my opinion: a must read. Besides the IT impact, it also looks at Cloud Computing and the networked world from a social-economical point of view. For instance: the similarity and difference between the shift into the Industrial Age and the shift into the Information Age is explicitly made. But, I’m not sure if I totally concur with the proposed negative effect on doing work and the erosion of the financial strength of the middle class. Without a doubt, when shifting into the industrial age, the way of doing work and business changed completely. Forever. Part of this was the introduction of the efficient production process and the big corporations (as we still know today). Economy of scale. Because of this (but not only), the middle class flourished and became wealthier. Workers got more, and bought more. And, this new and readily available thing called “electricity” meant never before seen products. Which were sold. More production was needed. Bigger salaries. Et cetera, the virtuous circle is clear. (I’m leaving the big depression out of this, which you might not agree uppon). This process gave a more healthy spread of the wealth. The statement that is given is that when the Information Age enters its mature state, the effect on the middle class will be totally different. The middle class will financially lose ground and the rich/poor ratio will skew; like it did before the Industrial Age. Perhaps even more (one signal is the Long Tail paradigm seen “dark”, were everybody can join in for nothing, and only a happy few take all the apples. I.e.: YouTube.). This got me wondering. Is this true for all? Make no mistake, I think there’s a clear-cut case for the media industry: newspapers, music, films, et cetera. It’s being overwhelmed with free and readily accessible information, sharing and amateur production(s). The real deep professional's part gets lost in the shallow waters of information overload (although, "gets lost" doesn't mean "dissapears"). In fact, one can state that: everything that can be virtualized or digitized can succum to the zero cost of (sharing) information-paradigm. A small, non exhaustive list of industries: - Automotive - Consumer Products - Energy & Utilities - Financial Services - Healthcare - Industrial Machinery - Nonprofit & Public Sector - Retail - Technology - Telecommunications - Transportation Services And Media I’m a strong believer that the true digital (and networked) world in which we live (and which will further mature), combined with the steep increase in abundance of bandwidth, will have a massive impact in the way we do our work and how we organize our industries and business (although, a shift to IPv6 will be mandatory). A signal as “going in to the cloud” is one of them (let’s try to use this phenomenon to take on the energy problem the world faces?). Another one is the further and more swift rise of the knowledge worker and the service sector. But, does this mean that all the industries and its workers as we now know them are threatened in their existence? (Here, I over-dramatize the statement to try to make a point). My statement: Does every industry, as summarized above, “suit” the thesis presented? If not, what will be the effect for the middle class and the way of work? Will there come another (not anticipated?) positive spiral to next nirvana (again, dramatized)? What’s your opinion?
Posted by Vincent at 1:11 PM 1 comments
Friday, August 14, 2009
Cloud Computing: not the same pattern all over again?
Being a consultant in the field of Enterprise Content Management and Knowledge Management (or is it now called E2.0?), one tries to keep a sharp eye on the next thing on Strategic Technologies. Recently, I’ve had the luxury of getting some air instead of being swamped by my projects, so I plunged into the subject again (not sooner, unfortunately); trying to get the latest essence from the overall Information Randomness out there.
Cloud Computing: "It’s not an instant plug-in. But it can be very electrifying".
Posted by Vincent at 12:41 PM 0 comments