Tuesday, August 12, 2008

The changing role of the corporate intranet

The intranet used to be a way to communicate to your workforce about your company. This role is changing fast. The '2.0' movement on the internet is forcing companies to add more interaction to the intranet. Another factor is the move of allmost every enterprise information system to browser based clients. This blurs the line between the intranet and information systems.

The interaction component makes it possible to actually do work on the intranet. Most companies are moving to more knowledge intensive and collaborative work. And companies are using people from outside the company to add knowledge. This requires a environment that is accessible from all over the world and from multiple places inside and outside the office. An enterprise 2.0 environment is excellent to replace the current static intranet. A good enterprise 2.0 environment delevers capablilities to share knowledge and collaborate outside the company, inside and accross organizational borders.

The move to more browser based clients made by allmost every enterprise class information system (like SAP, Peoplesoft or Filenet) is blurring the borders between the intranet and makes it possible to have more integration. This integration is about adding links between pieces of content or forms or wathever. These links can be very valueble and timesaving. By linking every part of IT together it makes a true web of services and content inside the organization (i.e. an intanet!). This makes it possible to execute business processes on the corporate intranet.

Friday, July 11, 2008

Seminar videos

The videos of all the presentations at the Play Element of Learning Leadership seminar that I blogged about earlier are now available here.

Friday, June 27, 2008

Learning Leadership Online?

It was an interesting experience to be part of the seminar on The Play Element of Learning Leadership in Amsterdam last Tuesday. It was a seamless combination of speakers and audiences in several locations: there were speakers and an audience in Amsterdam, speakers participating from North America with a video link and we had an audience in Second Life watching a video feed of the whole thing and asking questions. My congratulations to Eduverse for putting it all together.

Tony O'Driscoll came to us by video link to highlight the main points from the Seriosity/IBM reports that were central to this seminar. I followed up with a short keynote on the managerial relevance of games and especially game design. The most important part of the seminar was formed by the presentations of Utrecht University graduate students who had elaborated on the Seriosity/IBM reports. One of the main points of their research papers was that it is difficult to transfer elements of online games to organizations because the two domains are so different. This was further emphasized by David Williamson Shaffer, who pretty much took apart the Seriosity/IBM research by re-interpreting some of the figures in the report (after Tony O'Driscoll had virtually left the room, for which David apologized). His main point matched that of the students: isolated skills do not transfer well at all between different contexts. So no, you cannot learn to be a corporate leader from playing World of Warcraft because the two contexts (what David calls epistemic frames) don't match.

I tend to agree. My answer to that problem is to take one step back. To look at the game design instead of the game. And to see how you can apply game design to improve the design of organizations.

Thursday, June 19, 2008

The Play Element of Learning Leadership


I will be giving a short presentation on June 24th about Game Design for Managers at a seminar in Amsterdam organized by Utrecht University and IBM called The Play Element of Learning Leadership. The core of the seminar will be presentations of research done by graduate students at Utrecht University, who elaborated on the “Virtual Worlds, Real Leaders” report by Reeves and Malone. It will be streamed live on the internet and inworld in Second Life. Details about the stream (including the SLurl) will be announced here.

Tuesday, June 10, 2008

Enterprise 2.0 conference in Boston

This week I am at the enterprise 2.0 conference in Boston, read all about it in our Studytrip blog at http://www.ynnostudytrip.com!

Tuesday, June 3, 2008

Game design for managers


The interest in design thinking for business managers is gathering momentum with an interesting article by Tim Brown (CEO of IDEO) in this month's Harvard Business Review. He gives a description of how design thinking can be used in developing products, services or strategies. It is closely related to work being done by Helen Fraser and others at the Rotman School of Management in Toronto. I especially liked their description of the role (non-physical) prototypes can play in the development of a strategy or a service.

What Marinka Copier and I would like to bring to the table is a more specific design approach for managers: that of game design. We are now at the point where we have developed a first version of an applied game design process that can be used for designing an organization structure or a business process. That is also where we take a slightly different direction than people like Brown and Fraser, who focus more on strategies, products and services. Whereas they take a client-centered approach, we look at the business process and take the perspective of the organizational actors in that process. The organization's goals and strategy are a starting point for us.

Why specifically game design? Because it is ultimately about designing meaningful behavior, and hopefully that is what we're trying to do in organizations as well. And since behavior cannot be designed directly - although some managers seem to thinks it can - game design has developed ways to deal with this "second-order design problem". The design process we have developed is adapted from the game design process as it is described by Tracy Fullerton. It consists of five steps.
The first step is setting the experience goals. In other words, which behavior, which way of working do we want to see in the organization?
The second step is envisioning the so-called core mechanism. This is where creativity is needed. What are the actions that the organizational actor(s) will be repeating most often, which should have the experience goals as an outcome?
The third step is building a representation of the core mechanism. This is the phase where you build the prototype, which borrows from techniques of paper prototyping developed for game design.
The fourth step is testing the prototype and adding rules to the system. This is the most important stage, where we should make sure rules are kept to a minimum and organizational preconditions do not hold back an innovative design. The process we are designing should meet the three core design principles of discernability, integration (Salen & Zimmerman's concept of meaningful play) and recoverable loss.
The final step is refinement, where you make sure the "playable" prototype meets the original experience goals.
The central element of this approach is working with the paper prototype and constantly adapting it in a number of iterations. But there is of course much more to say about this process, such as the techniques involved in the different steps and the ways in which mechanisms observed in games can be used as inspiration in the design process. We'll be talking about it at the EGOS Conference in July as well as individually with organizations that have expressed an interest in field testing this methodology. These field experiments are crucial in moving this methodology forward, refining it and judging its effects.

Monday, May 12, 2008

Why not start now with Enterprise 2.0?

After a discussion friday with two collegues I wanted have my own wiki and blog up and running on my laptop. I wanted to show interested people how easy this is and tell from my own experience how easy installation was. On saturday I started downloading Wordpress (a blog), on sunday I installed Apache (a webserver), MySQL (a database) and PHP (a scipting engine) and got Wordpress up and running. While I was busy I downloaded and installed MediaWiki (the same wiki software as wikipedia). I guess I spent 8 hours this weekend to get everything up and running. The most part was searching for some help online to solve some issues but I tackled them all. Total cost in cash for this setup was 0 euro's.

The only thing holding you back will be an IT manager concerned with company standards, security policy or open source problems. These issues can be very true and maybe hard to tackle. Some other products are around at a cost to get you started but the most simple way is the one I described above. Sharepoint Services is for free if you have a windows server, which gets you blogs, wiki's and teamsites!

This stuff is out there for free and support is online. Documentation and source code is for free so you can adapt to your wishes. A small server and a very small amount of IT knowledge is needed to get it roling.

If you cannot convince your boss, give me a call (tweet, email or something like that) and we will figure it out!